
Learn Key Signatures -
A Music Theory FUNdamental!
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How to Play
Learn about Key Signatures
Key Hunt is an arcade style game that will teach you key
signatures. Not only are key signatures useful for reading music, they are
fundamental part of music theory and will help you learn guitar scales, chord
progressions, and much more. Below you will find a quick method to memorize
key signatures (a very handy thing to do) as well as instructions to the
game. Have Fun!

Key Signatures
What are Key Signatures? Ever notice all those funny sharps
and flats at the beginning of music? You know, the ones you are supposed
to remember and use throughout the entire piece of music. Sometimes there
are
a couple sharps, other times you see some flats (and decide to not play that
piece of music). That is a key signature. It is kind of like the thumb print
for a key. So the key of "G" for instance has a key signature with one #,
namely "F#." No other key has that signature, only "G." Now if you know a
key's signature you can figure out its scale. If we have the key of "G" and
know
that its signature is "F#" then the scale contains the notes: G A B C D E
F# G. In other words, it has one of each letter name ("A" through "G") and
and accidentals (sharps or flats) in the signature are thrown in too. Here
is another example "Bb" ("B - flat"). It has a key signature of two flats
"Bb" and "Eb". So its scale is: Bb C D Eb F G A Bb. Also notice that key
signatures never use both sharps AND flats, it is either
sharps OR flats. That will be crucial in remembering them. Here goes...
How to Memorize Key Signatures
First, lets look at the sharp keys:
C: no sharp or flats
G: F#
D: F# C#
A: F# C# G#
E: F# C# G# D#
B: F# C# G# D# A#
F#: F# C# G# D# A# E#
C#: F# C# G# D# A# E# B# (ugly!)
Notice a pattern here? First off, notice that there is a
certain order sharps appear in. You will never see a key signature with only
"A#",
the signature would always start with "F#" and proceed through
the order
of the
sharps (big fancy term) until it got to "A#". So if you
know the number of sharps in a key (e.g. E has 4) then you know what sharps
it has
(E has "F# C# G# D#"). The pattern can be remembered by the acronym: Fat
Cats Go Down And Eat Bananas
But wait... there's more! Notice anything about the last sharp in a key and
the key name, for example "F#" is the last sharp in the key of "G", "C#"
is the last sharp in the key of "D", "G#" is the last
sharp in the key of
"A", etc. Do you see it? Yes, it is always one below the name! "F#" is
one below "G", "C#" is one below "D", and "G#" is
one below "A" (in the musical
alphabet). So what?. Well given that sharps appear in a certain order,
and we know what the last sharp in a signature is going to be we can easily
remember the signature. Take "B" as an example. What is one below "B"? "A#"
(If you got that wrong we're in trouble). Now go in the order until you get
to "A#"...Fat Cats Go Down And
or F# C# G# D# A#, there it is!
Now for flats, you know, they look like the letter "b" and
make you want to throw your guitar out the window. Don't despair, help is
on the way. Here they are:
F: Bb
Bb: Bb Eb
Eb: Bb Eb Ab
Ab: Bb Eb Ab Db
Db: Bb Eb Ab Db Gb
Gb: Bb Eb Ab Db Gb Cb
Cb: Bb Eb Ab Db Gb Cb Fb (very ugly!)
Once again we have a pattern, and just like the sharps we
have an order of the flats. Compare the order of the flats
to the order of the sharps. Notice any similarities? It may not be obvious
at first glance, but the order of the flats is the same as the order of the
sharps backwards. So you could think: Bananas Eat And Down Go Cats Fat
(just a little joke). Another way to remember them is to think of the order
as the word "Bead" and then add "gcf", which works but
is not quite as convenient as the sharps. The trick where you look at the
last # doesn't work with the
flats. There is another trick though, that works with all the flat keys except
"F" ("F" you just have to memorize). Take a look at the
second to last flat for any flat key (this is why "F" doesn't work,
it only has 1 flat). Compare the second to last flat to the name of the key.
For "Bb" it's "Bb",
for "Eb" its "Eb",
for "Ab" its "Ab", etc. Very convenient. Now to get the
key signature for a flat key all you have to do is go in the order until
you get to the name
of the key and then go one further. Take "Gb" for example. Think "Bead" +
gcf. You go until you get to the "Gb" that's "Bb Eb Ab Db
Gb". Then add one
more from the order and you get "Bb Eb Ab Db Gb Cb".
For more on key signatures and music theory check out:
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The Game 
In the game you are Woody the Guitar Guy, an intrepid explorer
searching for the lost keys of Muzo Land. You move through Muzo Land with
the arrow keys on your keyboard, and the space bar or up arrow to jump. The
down arrow makes you kneel and covers your eyes which might come in handy
should any dangerous acid drop from the sky (hint hint). 
On the screen you will notice the name of a key. For example:

Each level will have its own key (so make sure you check
when you pass a level!) Though out the level you will see the lost note jewels
of Muzo Land each with a miraculous note name etched on it. For example:

You will want to collect all the notes in the key shown.
Be careful though, if you collect a note jewel with a note name not in the
key shown it will poison you. For instance the "G#" shown above
would not be a good thing to get if the key shown was "C Major." One
touch of its deadly toxins and you are a goner. When you collect a note
it will show you in
the note collection box:

In this case it shows that 2 out of 7 notes were collected
(since each key has 7 unique notes). And that the notes you collected were
"G" and "D".
When you collect all the notes, the magic Muzo key will appear.
It will be hidden somewhere in the level and you need to find it (That's
the "hunt" part of the "Key Hunt" game, pretty clever eh?). The key looks
like this:

Remember it won't appear until you find all 7 notes in the
key. If you get to the end of the level and see this:

It means that you still need to collect the key. When you
do you will see this:

Which means its on to the next fun filled adventure! There
are 12 levels in all and they get progressively harder. Along the way you
will meet many obstacles. When you see a termite make sure to stomp them.
After all you are made of wood.

High Scores
If you get enough points you might find yourself with a high
score. After the game is through you will be asked if you would like your
name listed for the world to see.
Enjoy! Back to Top
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