Archive for the ‘News’ Category

Rhythm Game First Look

Tuesday, February 15th, 2011

Rhythm Trainer in Progress

Even though it’s not quite finished, I wanted to introduce the new Rhythm Game. Two reasons for the early introduction.

  1. Illicit feedback as it is developed as well as find bugs earlier in development.
  2. Even though it’s not done, it already is useful and should benefit students!

The game can be played here:

Rhythm Game

Here is a list of things still in progress:

  • Presets
  • User presets
  • Option for two lines simultaneously
  • Support for microphone input (I’ve done the initial testing on this and so far so good).
  • Option to click / tap (for touchscreen devices)
  • More rhythmic choices
  • Varying degrees of difficulty
  • Instruction page
  • Navigation and replay controls for redoing an exercise

Is there anything I missed? If you have a suggestion on features or a bug to report please do so in the comments below. Thanks!

Competition Time!

Tuesday, December 14th, 2010

It’s been a while since we’ve done a competition. We are retiring Michael Moore’s amazing score of 1300 for Birds of Fretopia. The person with the high score for Birds of Fretopia on December 31 midnight PST wins their choice of anything from our store! Also anyone in the top five wins a free copy of our Geetar Workbooks Note Speller. The competition is open to everyone. Updates will be sent out from our Twitter and Facebook pages. May the best guitarist win! (Actually everyone wins, because the more you play the better you’ll know the fretboard!)

photo by DVIDSHUBS

Geetar Workbooks: Note Spellers for Guitar

Tuesday, December 7th, 2010

Before there were Guitar Games there were Guitar Note Spellers. These were collections of worksheets that taught the notes on guitar. Not terribly exciting, but effective. They would show a note and you would have to write out its name and location on the guitar. I took this idea, added some puzzles and fun artwork and created Geetar Workbooks. In essence Geetar Workbooks are just like old fashioned note spellers, even the puzzles are just identifying notes on the staff or fretboard. But, they follow the Guitar Games mantra of making repetition fun. Check out our first volume at MagCloud. They’re on sale for $4 an issue until December 31,2010, get one today!

IFRAME Embed for Youtube

Note Squish Released for iPhone & iPod

Monday, July 19th, 2010

Note Squish is now available as an app for iPhone, iPod, or iPad. It adds several new features including bass and C-clef. Also listen for a groovy new sound track!

Note Squish for iPhone

Note Squish for iPhone

Check it out at the app store!

iphonebadge

Guitar Games Book Available on Amazon

Tuesday, June 8th, 2010

Hal Leonard has published a book / CD-ROM version of Guitar Games. It includes 9 of the games from this site and additional information on theory, ear training, and finding notes. The CD-ROM version of the games runs on PC (Windows XP or newer) and Mac (10.4 or newer); it does not require internet access. On the CD-ROM you will find Chord Mines, Note Squish, Note Fish, Birds of Fretopia, Fret Tester, Ear Tester, Woody Says, Music Theory Blocks, and Key Hunt. It is now available for pre-order at Amazon.com and Barnes and Nobles, with an expected ship date of June 10, 2010. Reserve your copy today!

Guitar Games by William Wilson

Guitar Games by William Wilson

Simple Scale System Released!

Thursday, June 3rd, 2010

GuitarGames.net announces the release of a revolutionary approach to learning scales on the guitar: The Simple Scale System. All scales and arpeggios are patterns of notes that can be broken down into small simple patterns. Rather than relying on large scale charts, the Simple Scale System uses only two small basic scale patterns over and over.

Super Scale System - Screen Shot

Super Scale System - Screen Shot

Most guitar scale systems use at least five scale patterns covering all six strings. Multiply this by ten or twenty scale types (e.g. major, minor, pentatonic, mixolydian, Dominant 7s, Major 7s, etc.) and a player is left with a monumental task. By comparison the Simple Scale System uses only two patterns, which only cover three or four strings. This reduces the number and size of patterns by about 75%!

The Simple Scale System is able to reduce the number of patterns by a new approach to learning scales. The guitar’s tuning is “fixed” to an equal tuning during the early phases of learning. This allows all scale patterns to be moved anywhere on the fretboard without alteration. Large scales can then be built easily from small repeating scale patterns. Students are taught to adjust these patterns to fit standard tuning and the process is complete.

A tutorial on how to use the system is available free in the courses section of GuitarGames.net.

Super Scale Trainer Update

Tuesday, May 18th, 2010

A few updates on Super Scale Trainer worth mentioning:

  1. A counter showing where you are within a song was added.

    Measure Counter For Songs

    Measure Counter For Songs

  2. Also a “Restart” button was added to start songs over. Previously the only option was to keep hitting next, which was not convenient for longer songs.

    Restart Button Added

    Restart Button Added

  3. An “Equal Tuning” option was added to the guitar view. This changes the guitar’s tuning to all fourths (E A D G C F). More on why anyone would want to do such a thing soon.

    Equal Tuning Option

    Equal Tuning Option

  4. Doubled notes were removed in “Position” mode. Previously notes would show double for some scales when they appeared on both the second and third string.

    Doubled Notes Removed

    Doubled Notes Removed

Music Theory Calculator App

Friday, February 26th, 2010

I am pleased to announce an iPhone version of our Music Theory Calculator tool. It contains more than 1500 scales, chords, and intervals. The calculator displays note names and plays examples of all of them.

Much like an ordinary calculator speeds up math, Music Theory Calculator speeds up the process of making music. From “C major” to “G9” to “F whole-tone” to “C# Altered Dominant”, Music Theory Calculator will give you the note names and an audio example in an instant.

Link to App Store

Woody Cartoon – Reading Music

Tuesday, February 16th, 2010

Our first educational cartoon is now available on our YouTube channel. It stars Woody, the GuitarGames.net mascot, and covers how to name the notes on the staff. Follow it with a game of Note Squish or Note Fish. The next part of the cartoon will cover rhythm. Let me know what you think! Thanks.

Plans for this Year

Sunday, January 31st, 2010

It’s been too long now since I’ve updated the blog! Last I wrote, my iPhone app had just come out. Guitar Workout has had some success, but the reviews haven’t been great. I was half-way finished with a second app, when I reconnected with a publisher wanting to put out a Guitar Games Book. The last several months I’ve been working on nothing but the book. It should come out later this year and I’m very happy with how it came out. It’s fun, of course, but has some good info on theory and ear training which grew out of the courses on this site.

That brings me to the reason for my post: plans for this year. Here goes-

I’ve been learning Blender (an open-source 3D graphics and game creation tool) and I’m hoping to incorporate some 3D style graphics into a game. Also I’ve put together a prototype of a game that could be played with a real guitar that I think has potential. While writing the book I updated some of the games and I’d like to port those changes over to the site. Including an easier first level on Key Hunt, and rebirth within a level (rather than always having to start at the beginning).  One area that seems lacking in the games is rhythm. A few games for studying rhythm might be nice. Blogging more often and finishing our first movie (a seven minute intro to reading music and rhythm) would be good. I’m half-way finished and it would be a pity to leave it at that.

Lastly, I’ve decided a change in tone around here would be nice. What I mean is, I’d like to let people in to the development process. A little behind-the-scenes view, and community involvement I think would improve the site. My exposure to the open-source community has inspired me that great things can be accomplished when talent is pooled together. Its my hope that the games and resources on the site will benefit from this new tone. I welcome feedback on this, but my plan is to chart work in progress so ideas and user input can be incorporated into the final product.